Several big changes from cosmetic to functional. Now that the new second boss (the Gourmand) is implemented, I can do some comparison tests to see if it is more intuitive to fight. You can read more about the life and changes to Qualdrin's second boss in Qualdrin Deep Dive - Boss Iterations.
The game now has music for the stages and boss fights! Music created by Jordan Peloquin (portfolio: https://jwesternskies.itch.io/portfolio).
Game speed adjustment is a real game changer, allowing you to make the game slower. Now the game is even more accessible to players with challenges that can make it difficult to react as quickly as others.
In a continued effort to be more direct in what I want players to learn and do, I created a cutscene introducing the Bottom Feeder and how it behaves. I also added an Options menu to provide additional options for accessibility.
I received some good feedback from my old college classmates. Hopefully these A-Ship Clusters will provide scripted scenarios where large blocks are better than small blocks. I was hoping by chance clusters of enemies would necessitate large blocks but now realize those moments were either ambiguous or non-existent.
I am extremely proud to finally have another game with greater accessibility features (the first being Qualdrin with its remappable controls). I'm putting my money where my mouth is. Beginning with Version 1.2.1, CardBored Box will be easier to play for those with low vision or blindness.
Had a good weekend and updated CardBored Box. With Wild Cards implemented you can now play the game to its fullest!
Update:
Priorities:
Nothing beats seeing something in action rather than just reading about it. That's why I have been working on turning my Smartphone Shooting Gallery concept into a short, playable game. Going from concept to reality involved making a few tweaks and elaborating on features not previously mentioned, but the heart of the experience remains the same. You can check out the progress I made so far in a demo video below. There will also be an accompanying page on this latest iteration in the future. View the Smartphone Shooting Gallery page for more details on this project. |
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