Play in browser (HTML5-supported browsers)
Project Time
Role Teammates Old about page |
January 2013 - July 2013
Characters and object art, programming Holly Rothroc (Artist), Adam Mostel (Programmer) globalgamejam.org/2013/jupitelite |
OverviewFor the 2013 Global Game Jam, I teamed up with another artist and programmer to produce the first version of the game in 48 hours. Our game not only won Best Game in our regional competition, but also won for Best Art and Best Design.
For more details on the game, you can read the old about page. Play the most current version of the game by clicking Play. |
ReflectionI am very proud of the work my team and I were able to produce for this game. From the first version, I have found that players had a strong understanding of the game's mechanics and enjoyed the challenge.
Revamping the first level was long but rewarding, given there was plenty of time to make improvements. I worked hard to redesign the first level to better teach the game's mechanics. |
Related Blog Posts
Updates?
Future development has been put on hold. This is as far as I can take this project by myself.
If you want to see more of what the game has to offer I highly encourage you to play the original Game Jam Version (which is pretty tough).
Still, Jupitelite has tremendous untapped potential. If development were to continue, there would be:
If you want to see more of what the game has to offer I highly encourage you to play the original Game Jam Version (which is pretty tough).
Still, Jupitelite has tremendous untapped potential. If development were to continue, there would be:
- Revamped levels to better teach game mechanics
- More levels
- Secret unlockable ending...